
Added a new “F2” key shortcut to set an object or marker as an active target.Active targets will show the number of players contributing to it.Added a one-button solution (“T”) to highlight targeted locations, tanks, and objectives or set existing pings as active targets.We have revised the communication system for Random Battles to expand & improve interactions between players. Balance changes have been made to the Cliff, Prokhorovka, Berlin, and Ruinberg maps.The Pearl River map will return to the game with a significant makeover. The Standard and Encounter Battles types are available for Teir III-X vehicles.Under the new system, epic medals and Battle Heroes achievements will no longer earn you bonds.Each Tier X vehicle will have its own limit (once you reach it for a vehicle, you can start earning bonds in a different one).The limit is shared by all modes (Random Battles, Ranked Battles, Grand Battles).Once the limit for a particular vehicle is reached, bonds will not be earned until the limit resets.
Any Tier X vehicle can earn up to 100 bonds per week. The same rule applies to Grand Battles and Ranked Battles.Įach Tier X vehicle will have a weekly limit (similar to the system in Battle Pass): If you lose or draw, you will earn 5 bonds for being in the top 3 and 3 bonds for being in the top 10. If you win, you will earn 7 bonds for being in the top 3 and 5 bonds for being in the top 10. The higher your position in the Battle Results by experience earned, the more bonds you will receive: In other words, when playing in a Tier X vehicle, you will earn bonds even in battles against Tier VIII and Tier IX vehicles. At the same time: Players will be able to earn bonds not only in single-tier battles but in all Random or Grand Battles in Tier X tanks so long as they rank in the top 10 of their team by base experience earned. Our goal is to make the whole system more transparent, understandable, and predictable. These vehicles will remain unchanged.īonds can now be earned in a different way. Considering that almost all wheeled vehicles in the game have all-wheel drive, damage to any wheel will cause a reduction in dynamics. This change does not affect the Premium wheeled vehicles, the Panhard EBR 75 (FL 10) (Tier VIII) and the AM 39 Gendron-Somua (Tier II). Damage to a drive wheel will reduce the overall power of the vehicle, and damage to a traction wheel will affect its speed. Made changes to the mechanics of causing damage to wheels. Spinning turbine (turbo) mode: the vehicle travels significantly faster while gun handling parameters considerably decrease. Standard mode: the vehicle moves at standard speeds and has standard gun handling parameters. The Tier X Polish medium tank received the mechanic of switching between drive modes. New mechanic for the Tier X Polish medium tank The following branch of the Polish medium tanks has been added The Improved Equipment bonus was increased. The mechanics of damage to modules/crew, as well as damage caused by fire was reworked for Tier I–III vehicles. Directives can now only be equipped starting from Tier V. The number of slots for equipment and consumables was changed for Tier I–IV vehicles. The technical characteristics section was extended. #WORLD OF WARCRAFT VOLUME RESET ON RELOAD WINDOWS#
The interface for mounting equipment was reworked, including windows for mounting equipment/consumables and replenishing ammo.Several new equipment items were added.Several existing equipment items were reworked.
All vehicles of Tiers VI–X now have slots with categories. When equipment is mounted into a slot of the corresponding category, the received bonus increases. Four equipment categories were added: Firepower, Survivability, Mobility, or Scouting.We reworked the equipment/consumables UI while the equipment system was completely reworked.